AI Insights · Timothy · January 2022
Performance of Top 5 Boxing Games on Unified Platform in Croatia, Q4 2021
Explore the performance of the top 5 boxing games in Croatia during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 boxing games in Croatia showed varied performance metrics across weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into these trends.
Boxing Star: Real Boxing Fight saw its weekly revenue peak at approximately $143 in early December, before stabilizing around $67 by the end of the quarter. Weekly downloads fluctuated, starting at 65 in late September and ending with a notable increase to 70 in the final week of December. Active users showed a slight decline from 259 in late September to 230 by the end of December.
EA SPORTS™ UFC® experienced a gradual increase in weekly revenue, peaking at $24 in mid-October and maintaining around $22 towards the end of December. Weekly downloads demonstrated significant growth, rising from 177 in late September to an impressive 331 in the last week of December. Active users followed a similar trend, starting at 703 and reaching 925 by the end of the quarter.
Real Boxing 2 had varied weekly revenue, with a noticeable peak of $49 in mid-December. Downloads showed an upward trend, starting at 157 in late September and peaking at 318 in early December. Active users increased significantly from 256 in late September to 423 by the end of December.
WWE Undefeated had a modest performance, with weekly revenue peaking at $58 in late November. Downloads were minimal, with a notable increase to 11 in the final week of December. Active users decreased from 62 in late September to 20 by the end of December.
Finally, WWE Mayhem saw steady weekly revenue, peaking at $34 in mid-October and maintaining around $8 towards the end of December. Downloads increased from 30 in late September to 74 by the last week of December. Active users also showed growth, from 83 in late September to 130 by the end of December.
These insights, derived from Sensor Tower data, offer a detailed look into the performance of top boxing games in Croatia. For more in-depth analysis and data, visit Sensor Tower.